We had lots of fun presenting our very first gameplay stream last week, which included a dungeon run and a close look at ESO’s combat. If you missed it, you can still enjoy the full replay. After the stream, you had lots of new questions, and we’ve selected some to answer right here. Are you wondering about something in ESO? Send us an email at email@example.com and we may feature your question in an upcoming Ask Us Anything. Enjoy!
Which level were the monsters in the QuakeCon stream compared to the characters? I saw them cutting through their enemies quite easily, but the health bars went up and down a lot. Did some monsters hit that hard and is healing that effective, or did your characters have that little health? – By Andrew Markton
Fungal Grotto is a level 12 – 15 dungeon. I believe we had two level 13 characters and two level 16 characters in our party during the stream. Since players can put points into health, magicka, or stamina, it’s likely that some characters’ health totals were lower than others. However, what you saw is a pretty good indication of health fluctuation and the need to heal when taking on a dungeon.
Will there be an option to turn off the glow around enemies? – By Nate Collins
Yes, you will be able to turn it off. I will say that the glow is much more apparent when you’re watching than it is when you’re playing. It’s very effective at helping with target selection, and you may find it useful in some situations, but it’s up to you whether to enable it.
You said that my armor will degrade when I die. Can I repair it, or do I have to pay an NPC? – By Jen Hauser
We have repair kits for repairs in the field, and you can visit an NPC to have all of your gear repaired.
I noticed the compass in the stream. Does it replace the mini-map or is it another option? If it does replace it, will it show more than points of interest, like guild and group members or enemies? – By Karen Tengart
The compass will replace the mini-map. Actually, this is a good example of how we use information from our beta tests. When we had a mini-map, we noticed many testers felt like they should just follow quest markers, and they were less inclined to explore. This ran counter to our intent of being a game that emphasizes exploration. When we introduced the compass, players became much more likely to explore and less likely to just “follow the quests.”
As for putting group members on the compass, we’re trying to avoid having too much clutter on the compass. We do have in-world indicators for group members, though, which are proving to be very effective.
When a class says nothing about the playstyle of another player, how will the dungeon finder still allow me to look for healing or damaged focused players? – By Tommy Reed
Players will pick the role they think they can best perform when they sign up to find a group.
So many mudcrabs—where did they all come from? I am confused. – By John Raighley
Only Lorkhan knows, and his secrets died with him.
How much of the footage and animation we saw on Twitch is finalized? – By Tom Gregor
We’re polishing everything in the game, and that will continue as we head towards launch. First-person mode, which you saw quite a bit of in the video, is one of our more recent additions, and you can expect to see improvements to it as we continue development.
Will the transportation system—and especially porting to group mates—work in PvP, too? If so, how many “safe” locations are in Cyrodiil? – By Pete Jameston
The fast-travel system is very different in Cyrodiil. We don’t want to have battles where each side can instantly transport in reinforcements, assuring no clear winner. You will be able to fast travel to points clearly secured by your alliance. That said, with the size of Cyrodiil, I will say that mounts are a pretty good thing to have.
Is the instanced loot random for one person or will everyone receive the same item / crafting component / amount of gold? – By Jean Despar
Instanced loot is random per person.
Can you explain the equipment and skills from the gameplay stream a bit more? Which armor did he wear? Which skills did he use? – By Mira Yump
Nick was playing a ranged DPS Templar for most of the session. He was in a combination of light and medium armor, going for protection and an increase in the efficacy of his magic use. His alternate weapon set was dual-wielding. Nick was able to heal himself and the group as sort of a backup healer, even though he only put one or two skill points in his healing line. The spear you saw and “light” abilities are signature abilities of the Templar. The spear knocks enemies back as it damages them, and the bright ball of light applies a damage-over-time effect and a snare. Nick also had some weapon abilities he used, depending on the weapon type he was currently wielding.
Gina played a Sorcerer using sword and shield and wearing heavy armor. Rich was a Nightblade in light armor who helped keep the party alive with a restoration staff, and Eric chose a dual-wielding Dragonknight with medium armor.
Hello, I am wondering if other Daedric Princes are in the game (besides Molag Bal), since I am a big fan of Mehrunes Dagon. – By Austin
Yes, there are definitely other Daedric Princes. Sheogorath comes to mind … [AuA disappears in a cloud of butterflies.]