Autor Wątek: Aktualizacja  (Przeczytany 5062 razy)

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Offline Morkhet

« dnia: Marzec 11, 2017, 14:49:55 pm »
Nareszcie nowe zabawki :D, można się chwilę pobawić.

« Ostatnia zmiana: Marzec 11, 2017, 14:51:26 pm wysłana przez Morkhet »

Offline SebaSan1981

Odp: Aktualizacja
« Odpowiedź #1 dnia: Marzec 11, 2017, 20:07:26 pm »
Lol jak nagram się w Horizon za kilka tygodni/miechów i uda mi się zrobić/wymęczyć Emperora w eso to wrócę do NMS. Tyle że z tym emperorem to może być trochę trudne. Ale do NMS wroce na bank w przyszłości bo gra sie swietnie rozwija.

Offline rrico_76

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  • Rasa: Niezdecydowany
  • Serwer: MegaServer EU
Odp: Aktualizacja
« Odpowiedź #2 dnia: Kwiecień 28, 2017, 14:40:52 pm »
To będziesz musiał jeszcze podumać o ME:A, wcześniej tego nie było jak koniecznie chciałeś wracać na NMS :>

Offline Morkhet

Odp: Aktualizacja
« Odpowiedź #3 dnia: Lipiec 10, 2017, 20:07:35 pm »
Zmiany, patche z oficjalnej strony, nie tłumaczone bo mam lenia, aczkolwiek jak macie grę ustawioną na PL to po zalogowaniu powinno Wam wyskoczyć okienko ze zmianami w tym właśnie języku.


*Exocraft Geobays can now be crafted on any planet – this means vehicles can be summoned anywhere (whereas previously, vehicles could only be summoned on your home planet).
*HUD markers have been added to allow you to easily navigate back to an Exocraft Geobay
*Fixed a bug that caused vehicle weapons and mining lasers not to drain charge
*Fixed an issue which could cause the Starship cockpit to vanish when exiting
*Fixed some freighter door texture issues
*Fixed a rare crash when scanning from a vehicle
*Fixed a rare crash when feeding creatures
*Fixed an issue which caused weapons to miss-fire when using Plasma Launcher
*During warp the quick menu now hides properly as intended
*Fixed an issue that prevented base material editing from working on PS4


*Optimised HBAO so that it runs faster
*Added an option to lock framerate on PS4 to 30 fps to keep the frame rate stable
*Sentinel drones now investigate correctly when in a vehicle
*Fixed a rare bug that could cause players to fall through the floor when exiting a ship
*Fixed texturing issue in freighter bases
*Fixed and inventory exploit when purchasing multiple ships in a freighter that allows you to duplicate your ship’s inventory
*Fixed a bug that causes freighters to be too cheap
*You can no longer build the Exocraft Terminal in freighter bases, this prevented players from being able to complete the vehicle missions
*Fix for ships spawning on top of each other
*Fixed a crash in physics
*Fixed a crash resulting from running out of memory
*Improved vehicle audio
*Fix for certain UI elements having over-saturated colours in HDR
*Fix for font anti-aliasing in HDR
*Improved performance of UI rendering in HDR
*Fix for HDR rendering being dark on some TV models
*Fixed a visual issue with the T-shaped corridor
*Added error messaging for failed uploads to Steam Workshop
*Colossus camera is now slightly further back when moving at speed
*Exocraft mining lasers are now easier to aim up
*Increased yield from Autonomous Field Mining Units
*Fixed issue with Colossus Exocraft’s wheels sinking through the ground
*Adjust colossus collision to make it harder to go underground
*Enable Steam Controller in base reporting and Steam Workshop base upload
*The animation when exiting the Colossus is improved
*Exocraft mining laser uses less fuel but is less effective in combat
*Fixes for the white sphere that shows when at the photo mode boundary
*Fix for ladders vanishing in bases
*Fixed a crash when uploading and downloading bases using Steam Workshop
*Default to frame lock on for PS4 and off for PS4Pro
*Fixed an issue caused when dying in permadeath with the inventory screen open
*Fixed a bug causing poor performace when in a vehicle near predator creatures

Ostatni aktualny patch, 24 marzec.

*Fixed an issue that caused player’s bases not to appear
*Optimised light shafts, allowing us to enable them on PS4
*Fixed a game freeze/lock up that could occur when in space
*Improved frame rate when playing with unlocked frame rate, or vsync disabled
*Fixed some issues with Steam controller prompts
*Various minor performance optimisations
*Fixed some rare crashes & freezes

Offline SebaSan1981

Odp: Aktualizacja
« Odpowiedź #4 dnia: Lipiec 11, 2017, 03:41:20 am »
No i gicior. Ostatnio odpaliłem sobie NMS'a aby sobie poprzypominać. Rozwaliłem sporo piratów aż mi się achivka odblokowała bo ofensywnie mój stateczek jest niczego sobie i rozwałka to jedna z przyjemniejszych rzeczy. Po zmianie układu gwiezdnego w końcu odblokował mi się schemat Atlas Pass (dopiero można by rzec!!). Problem jednak mam ze zdobyciem schematu na zaawansowany promień wydobywczy, potrzebny jest mi do pozyskiwania tytanu i innych twardszych pierwiastków. Przed updatem dawno temu można było wszystko wydobywać zwykłym promieniem, a teraz dupa - na mocniejsze skałki trzeba mieć ulepszone multinarzędzie. Jeśli dropienie się tego schematu potrwa tyle co Atlas Pass to pewnie wypadnie mi od jakiegoś Vykeena dopiero za rok lol  :o

Offline Morkhet

Odp: Aktualizacja
« Odpowiedź #5 dnia: Sierpień 23, 2017, 10:51:03 am »

Update 1.3, Atlas Rises, brings a brand new and overhauled central storyline, portals, a new procedural mission system, trade improvements, system economies, joint exploration and more.

This update marks the one year anniversary of No Man’s Sky, and a lot has changed. Please see Pathfinder and Foundation for previous major updates. This is the next step on our journey.



In the Atlas Rises story, the fabric of existence is starting
to falter.
A mysterious new interdimensional race have appeared.
Glitches are causing ancient portals to activate.
Our story brings a new context, quest system and branching narrative to No Man’s Sky.
30 hours of new story content.
Double the lore and interactions of the existing game.
Discover the truth behind the Abandoned Building logs, the World of Glass, the Sentinels, the Redemption of the Gek, and the meaning of sixteen…
After Waking Titan, Atlas Rises.


A regenerated system adds wealth, economy and conflict levels to star systems.
To control this the Galaxy Map has been overhauled, improving navigation
and providing access to key information.
Install galactic technology to be able to filter the map by lifeform, wealth and economy.
Improved waypointing, and navigation allows you to see your journey so far, from beginning to end.


The variety and visual quality of planetary biomes has been improved.
Explore rare new exotic planet types as you journey toward the galactic core.


Discover and scavenge lost cargo from gigantic crashed Freighters on planetary surfaces.
Use the terrain manipulator to excavate buried resources in the region.
Complete Salvage missions for Guild rewards.


Visit the new Mission Agent in Space Stations to pick up unique and rewarding new tasks.
Missions are constantly generated, and cater to all play styles (scanning, trading, combat and exploration).
New NPC guilds have been introduced, each with standing and objectives.
Build your standing with numerous NPC guilds and unlock more difficult, more rewarding missions.


New economic variables bring new depth to trading between star systems.
Star systems are now classed based on their economic strengths and weaknesses.
New trade goods have been added. Meet supply and demand by purchasing goods at a low price, and hauling them
to economically favourable systems.
A tiered crafting system allows increasingly valuable products to be crafted by combining harvestable materials.
Gas harvesters have been introduced, allowing explorers to extract valuable elements from a planet’s atmosphere
to use in crafting.
Combine crafted products to create increasingly valuable items that can be sold on the Galactic Marketplace.
New maintenance interactions have been introduced for all harvesting equipment, bringing more depth to farming, mining and harvesting.


Analysis Visors have been re-calibrated to show more information and offer better rewards for scanning.

Analyse resources before harvesting for to gain alternative resources from mining.

See more information about each discovery.

Scanning Flora and Fauna now yields increased rewards.

Specialised analysis visor upgrades can be equipped to further improve effectiveness.


A new mission log allows you to view your pending missions, and to decide which to track.

The discovery page gives a clearer and visually improved view of your journey.

An in-game guide has been added, offering numerous gameplay explanations and tips, for new and returning explorers.

Journey milestone page has been updated to show progress toward guild specific milestones.


Numerous environmental props and assets have been improved with high resolution textures, making environments seem more high fidelity.


Transform the ground beneath your feet using the new terrain editing Multi-Tool enhancement.

Add or remove terrain to mould the landscape as you see fit, anywhere on any planet.

Choose from a number of materials, shapes and sizes to sculpt your unique creations.

Form terrain around your base to make it feel like part of the environment.


Ancient portals can now be activated. Revisit previous planets, others bases or jump randomly to new worlds.
Learn the language of portals by unlocking mysterious glyphs as you journey through the universe.
Interact with a portal and input a specific combination of glyphs to quick travel to a specific planet.
Share glyph combinations with the community to help others travel quickly to specific planets and points of interest.


A number of improvements have been made to space flight and combat.
Enemy artificial intelligence has been overhauled, and new difficulties have been added.
Ship manoeuvrability has been improved, bringing more skill to dog-fighting.
Devastating rockets can be equipped to ships and upgraded for even greater firepower.
A new HUD has been introduced to improve the experience of space combat. This includes a communicator, which can be used to advance mission steps, or even to hail pirates before they attack.


Atmospheric low flight assist now allows players to cruise above the terrain.
Low flight and improved flight control make in-atmosphere dog fighting more lively and exciting.
Warning: crashing into obstacles will cause damage to your ship. If your ship is destroyed, you’ll need to repair it before leaving the planet.


Glitches in the simulation have begun to appear.
Visualised by strange floating orbs, up to 16 players can see and communicate with one another, and explore the universe together.
While interaction with others is currently very limited, this is an important first step into the world of synchronous co-op in No Man’s Sky.
While interaction is very limited, VOIP (Voice over IP) allows proximity based voice chat with other nearby explorers.
Use portals to quickly travel to more populated planets, or to meet up with friends.


New Class S ship designs have been introduced, and can be found roaming the galaxy. Interact with their owners to view, and offer to buy their ship.

Wealthier systems have more expensive, higher class ships.


Temperature measurement has been converted from Celsius to Fahrenheit based on locale.

Summon your ship from anywhere on a planet’s surface using your quick menu.

Specific Technology and Cargo inventories have been added to improve inventory management.
Playstation 4 players can now adjust their field of view via the options menu.
Jump between systems from the comfort of your Freighter. Just interact with the hologram on your bridge, and select a location to travel to.
Landing your ship no longer auto-ejects you from the cockpit. Take time to survey the planet before exiting.



Increased variety in weather, planet and structure names
More base building parts have unique names
Prevented trees spawning on sheer cliffs
Improved object placement on slopes
Improved grass placement and density
Changed the default starting ship model
Regenerated galaxy to remove differences between survival, normal and creative game modes
Improved building distribution
Increased distribution of heridium deposits
Improved generation of beaches along shorelines
Repositioned player bases to accommodate generation changes

Improved balance of hazards between planets
Improved settings for hazard damage and strength
Reduce cave hazard recharge times
Added Shielding Shard to the starting player inventory
Limited the depth at which buildings can spawn underwater


More tech available in tech shops
Balanced tech shop standing requirements
Standing lights have a proper name when you interact with them
Increased robustness of systems for locating buildings
Increased number and types of objects which can be scanned
Increased information available about scanned foliage and creatures
Improved planet resource lists
Craftable products now sorted by most recent use
Improved differentiation of weapons
Fixed pinning product recipes and technology guides
Continued story unlocked through abandoned buildings
Added interactions and dialogue options for many structures and characters
Overhauled secondary character interactions
Joint exploration has been introduced allowing 16 players to see visual representations of each other in game. Joint exploration does not require PS Plus, and is not currently available on GOG Galaxy.


Alloys, farm products and new gas products now form separate branches of a larger craft tree
Added new valuable higher tier craft products
Added new harvester to harvest atmospheric gases
Added new trade specific products
Added new farmable “Star Bramble” plant
Added larger 4 plant hydroponic tray
Increased contrast between picked and unpicked resource plants to more easily tell them apart
Balanced priced of alloys, farm products and gases
Improved distributions of resources on planets
Improved scan ranges for resources on planets
Added scan markers on more smaller plutonium crystals to aid resource gathering


Balanced freighter prices
Fixed collision on freighter bridge
Added freighter classes
Added ability to warp in your freighter
Fixed floating turrets on capital freighters

Improved space heavy air
Added requirement to scan planets in order to reveal their names
Improved planet name display as you enter orbit
Fix for massive carve radius when mining asteroids


Updated galactic map UI
Improved galactic map controls
Improved star names gathered in galaxy map flythrough
Improved distribution of different coloured stars
Added interstellar scan events


Added ability to summon your ship from the quick menu
Refined ship reticules
Added new holographic cockpit HUD elements: mini map, pulse drive warning and target ship
Added new ship technology
Balanced space combat
Balanced ship weapons and technology
Updated ship weapon projectile effects
Updated ship hit direction markers
Improved flare graphics on ships
Improved loot containers dropped by AI ships
Improved effects on damaged AI ships
Balanced crashed ships broken slots and repair costs
Added a more convenient swap inventory button for moving items between new/crashed ships and storage units
Updated design of Atlas pass icons
Added ability to look around the cockpit when landed
Allowed player to remain in ship cockpit after landing
Improved spawning and distribution of AI ships
Improved ship altimeter
Added in-ship communicator
Added button prompt for ship zoom
Fixed a bug where your ship could become invisible by visiting the galactic map
Improved Pirate systems including the ability to negotiate or call in support
Added low flight mode
Improved landing code


Divided options menu into several pages
Revised Journey page
New Gek, Korvax and Vy’keen medals
New medals for the merchant, mercenary and explorer guilds
Revised log page
Fixed animation on markers as they are removed
Improved binocular UI
Updated journey milestone icons
Overhauled discovery log
Added cardinal directions to compass
Added distance markers to compass
Fix for “redeem content” showing twice on Steam menu
New trade and product icons
Revised combat ship markers
Improved ship tracking arrows when flying away from targets
Overhauled conversation interface


Improved HBAO filtering around edges
Improved TAA handling of grass blade edges
Introduced depth of field effect during interactions
Added LOD meshes and imposters to various props
Fixed texturing on the buildable door
Reduced HBAO shimmer
Reduced shadow acne
Fixed artifacts with imposter shadows
Improved double-sided normals for foliage
Improved terrain texturing and texture blending
Improved grass colour blending and integration with terrain
Improved grass and leaf materials
Improved colour palettes across several biomes
Improved planet night skies
Fixed z-fighting on small glowing plants
Various graphics optimisations and fixes
Visual improvements to Atlas stations
Replaced all terrain textures with higher detail and quality variants
Added new higher detail foliage variants to several biomes
Upgraded textures on several cave props


Four new sets of soundscapes by 65 Days of Static
Reworked space combat audio
Reworked space explosions
Added new ship weapon sounds
Added weird biome soundscape
Added new music and sound effects for story mode
Lots of new UI sounds
Minor mix changes and optimisations


Various minor language fixes and improvements


Offline Morkhet

Odp: Aktualizacja
« Odpowiedź #6 dnia: Sierpień 23, 2017, 10:52:16 am »
August 12, 2017.

*Fixed an issue causing some players to crash when accessing the galactic map while having too many waypoints active
*Fixed a crash some players experience when pinning certain tech
*Fixed a crash which occurs when players with particularly long play-throughs attempt to save the game
*Fixed an issue that sometimes resulted in guild missions not crediting correctly
*If you experience any issues, let us know by submitting a bug report.

August 17, 2017.

*Fixed an issue that could cause cargo slots not to unlock after purchase
*Players who had previously learned all alien words are now able to progress through the story
*Players who’ve unlocked all general exosuit slots can now unlock tech and cargo slots as intended
*We’ve fixed an issue that caused base NPCs to stop responding after claiming a new base location. This will prevent new occurrences of the issue, a fix for those who have already experienced it is under investigation
*Fixed an issue preventing players from being able to finish farmer and exocraft missions
*The base terminus teleporter will now display mission objectives, allowing you to select the correct system. It will also no longer ‘forget’ mission critical systems. *This will prevent new occurrences of this issue and a fix for those who’ve already experienced it is under investigation
*Creative mode players no longer need to complete mercenary missions as part of the story
*Fixed a rare issue causing multiple ships in a freighter to spawn on top of each other
*Custom waypoints will no longer override the Atlas Path in the Galactic Map
*Standing will now be correctly awarded for guild missions
*Players who recruited base NPCs prior to update 1.3 can now take missions from those NPCs as soon as they are at their terminals
*Fixed an issue that allowed players to miss Atlas Stations, which prevented progress. This will prevent new occurrences of the issue, a fix for those who’ve already experienced it is under investigation
*Fixed an issue that prevents some players from progressing when sent to an Atlas station as part of the story
*Fixed an issue causing waypoint lines not to draw in the Galactic Map
*Fixed some rare crashes
*The power of Analysis Visor upgrades has been significantly improved, resulting in much higher rewards when scanning with Flora or Fauna upgrades

PATCH 1.33

August 22, 2017.

*Fixed issue where player bases were given the name “Unknown Base” rather than a generated name
*Fixed S-class ships having incorrect pricing and numbers of slots
*Added rockets to starting ship in creative default save game
*Added new icon for solo difficulty AI ships
*Fixed Albumen Pearl plants using the wrong name on their interaction labels
*Fixed the landing marker being visible in some fighter cockpits
*Fixed texturing issue seen with some combinations of AMD GPU and drivers
*Added and improved audio at the ending of the Atlas path
*Added and improved audio for terrain editing
*Improved audio for missions
*Improvement to vehicle boost timings
*Made marker for rare graves stay up for the same time as other object markers
*Prevented trees in frozen biomes spawning close to or intersecting buildings
*Fixed issue where travelling through the centre of the galaxy could sometimes take you back to the same galaxy
*Fixed issue where mission waypoints on the galactic map would not be for your current mission
*Improved UI error messages relating to missions on the galactic map
*Improved ship speed output on ship HUD
*Increased guidance for finding Convergence Cubes as part of the scientist mission
*Prevented some tutorials (for example for life support) from being shown in your log
*Prevented Artemis being visible in the holohub after they should have left
*Protected against some cases where missions can send you to depot which has already been destroyed
*Improved binocular scanning for background objects
*Prevented binocular scanning flicking between multiple objects
*Added ability to scan all building types and fixed their displayed names
*Added ability to scan ships
*Fixed text truncation on binocular HUD
*Added the option to display temperatures in Celcius, Fahrenheit or Kelvin regardless of locale
*Fixed display of longer planet names on the discovery page UI
*Added ability to cancel in progress missions
*Added faction icons on the galactic map
*Improved ship handling when booster upgrades are installed
*Fixed mission notifications showing an incorrect icon for Electron Vapour
*Fixed an issue where portals you’ve returned through could not be updated to a different address
*Improved visuals around icons for different inventories
*Added joypad and keyboard controls for switching between inventories
*Fixed galactic map showing joypad prompts for changing filters when playing on mouse and keyboard
*Fixed issue where players could lose the teleport destination they needed to complete the Mind Arc mission
*Fixed players getting stuck in an interaction with the armourer if they hadn’t yet built a terminal
*Fix for visual artifacts from transparent objects showing through the warp effect
*Reduced cases where terrain editing changes are lost when reloading a save
*Reduced difficulty of the final armourer mission
*Improved low flight mode handling
*Fixed crash in string translation when loading certain saves
*Added missing scan event icon to the Antimatter tutorial
*Fixed terrain editor being built with full charge
*Fixed occasional hang in displaying some multi-byte characters
*Improved saving and loading of terrain edits
*Fixed issue where upgrading from a previous save would cause player bases to be floating or underground
*Fixed very occasional crash in rendering
*Fixed occasional crash relating to destructible objects
*Prevented the interaction camera occasionally triggering at inappropriate times
*Fixed the Farmer displaying the wrong text for their final mission
*Prevented pinned missions occasionally being deselected on warp
*Fixed issue where players could become stuck in the final atlas station
*Improved automatically selecting missions from NPCs in your base when they begin
*Improved pricing of base building parts in normal mode

Offline Morkhet

Odp: Aktualizacja
« Odpowiedź #7 dnia: Sierpień 23, 2017, 10:52:46 am »
Pora wrócić i sprawdzić te wszystkie cudne updaty :)

Offline SebaSan1981

Odp: Aktualizacja
« Odpowiedź #8 dnia: Sierpień 23, 2017, 14:41:48 pm »
Ja już gram od kilku dni.. jak opętany!! Gra się zrobiła teraz rewelacyjna, questy handlowe, bojowe, eksploracyjne, walki z piratami, nowe schematy do statku i multinarzędzia. No właśnie... nie da się już wydobywać wszystkiego promieniem jak leci, trzeba mieć schemat na wydobywanie co trudniejszych pierwiastków np tytanu albo chryzonitu. Są roślinki z których możemy pozyskać materiał ale dopiero jak zdobędziemy schemat rękawicy Hazmat, gołymi łapami nic nie wyciągniemy. Nowe statki i klasy, ulepszenia kombinezonu, nowe pierwiastki...ajajaj jest teraz tego cała masa.  ;D

Fajnie że poprawili latanie statkiem, można nieruchomo zawisnąć w powietrzu. Naprawili też bug że przy użyciu silników startowych czasami wywalało nas aż poza planetę na jej orbitę. Crashy i zawiech też zdecydowanie teraz mniej. Grindowanie i multisprzedaż surowców ma mniejszy sens bo im więcej sprzedajemy tym gorszy kurs za dany surowiec za sztukę. Dobre to bo zapobiega sztucznemu grindowaniu kasy.

Mam szczęście że ostatnio udało mi się znaleźć rozbitą 40-kę - statek transportowy, ponaprawiałem, dodałem pancerz i teraz już można śmigać bez problemów. Choć i tak czekam aż gdzieś na jakiejś planecie znajdę 48-kę. Kupować gotowej nie zamierzam, strata kasy, wole kasę wydać na schematy i ulepszenia plecaka albo na rozbudowę bazy aż ta w końcu sama zacznie na siebie zarabiać. No i czekam na odkrycie normalnej planety Ziemiopodobnej z łagodnym klimatem alby sobie tam zbudować bazę nad brzegiem morza.

Offline Morkhet

Odp: Aktualizacja
« Odpowiedź #9 dnia: Sierpień 23, 2017, 14:52:55 pm »
Ten Hazmat i schematy na pierwiastki to weszły razem z Pathfinderem patchem :), no ja chciałem wrócić ale... wywala do pulpitu przy loading shaders... najprawdopodobniej save uległ uszkodzeniu, próbowałem wszystkich metod i nic... jeszcze póżniej zobaczę czy update sterów coś da, szkoda, 133h w plecy ehhh.

Offline SebaSan1981

Odp: Aktualizacja
« Odpowiedź #10 dnia: Sierpień 23, 2017, 15:47:38 pm »
Nie martw się, zauważyłem że mój poprzedni statek 31slotowy fighter był gorszy parametrami od mniej slotowych statków tej samej klasy pojawiających się po update. Gorszy pomimo zawalenia ok 20 slotów boostami do dmg, chłodzenia działek i tarcz. Pierwsza walka z piratami po update starym statkiem to była katorga, padłem chyba ze cztery razy (i wgrywałem save). Teraz 40-ka transportowa bez buffów na dmg (tylko same ulepszenia pancerza) kosi piratów lepiej niż poprzedni 31slotowy myśliwiec. Nawet tych z trzema czaszkami a nie leszczy jednoczaszkowych.

Do czego zmierzam?? Nawet jeśli Ci się zyebał save i będziesz musiał zaczynać od początku to nie będziesz stratny. Może co najwyżej na nauce słówek, schematów, kombinezonie i na multinarzędziu jeśli oba miałeś full wypas na odpowiednio 48 i 24 slot. Cała reszta jest do odkrywania na nowo.

Offline Morkhet

Odp: Aktualizacja
« Odpowiedź #11 dnia: Sierpień 23, 2017, 16:33:34 pm »
Haha dzięki, dodam jeszcze, ukończoną fabułę atlasa, pełne frachtowce i statki, pełne trzy rasy języka, wybudowana wielka baza z pojazdami, farma na parę milionów, odkrycie ponad 700 planet, zaznaczenie najdroższych minerałów na nich, ukończone wszystkie Questy dla npcow w bazie, poszukiwanie najlepszej spluwy przez otchłań kosmosu, ee gdzie tam by mi się chciało od początku :P, może uda się naprawić...

Offline SebaSan1981

Odp: Aktualizacja
« Odpowiedź #12 dnia: Sierpień 23, 2017, 21:46:47 pm »
I to wszystko po 133 godzinach grania?? Lol, powiem Ci tylko jedno. Jesteś terminatorem a nie człowiekiem.  8) Mi się zdarza czasami na jednej planecie siedzieć ze dwa albo trzy dni.. w porównaniu z Tobą to strasznie zamulam w NMS  ;)

Offline Morkhet

Odp: Aktualizacja
« Odpowiedź #13 dnia: Sierpień 23, 2017, 22:30:20 pm »
Hahaha, tak to jest jak się szuka idealnej planety na bazę, od 9:00 do 15:00 przez tydzień, nic tylko lądowanie, plądrowanie surowców na paliwo, i dalej, 50 planet dziennie :D, dlatego miło wspominam NMS, w sumie to nie siedziałem nigdy 2-3 dni na jednej planecie, zwłaszcza pod koniec, że tak ujmę na moim end gamie, 10 sejfów w bazie, każdy wypchany surowcami z najwyższej półki, zostało mi tylko rozwijanie farmy i zbieranie kasy na najlepszy statek i uzbrojenie go, a teraz kurde, wszystko w piach :/.

Ps: Tam wyżej odnośnie pełnych frachtowców i statków, to chodziło mi o surowce, nie wyposażenie i plecak :).

Offline rrico_76

  • Ekspert
  • ***
  • Wiadomości: 2262
    • Zobacz profil
  • Frakcja: Niezdecydowany
  • Klasa: Niezdecydowany
  • Rasa: Niezdecydowany
  • Serwer: MegaServer EU
Odp: Aktualizacja
« Odpowiedź #14 dnia: Sierpień 24, 2017, 08:32:33 am »
Nosz kurdeee, nie chce mi się w to grać a coraz bliższy jestem.